![]() ![]() You can name the portrait files whatever you like, but they need to follow these rules:ī. Now, here’s the nifty part: To use a custom portrait, you need to have two versions of the portrait, but only one of them is actually going to be required. There are two optimal sizes you should be gunning for:Ĥ20圆60 (this is considered large, and is used for your character’s record.)ġ69x266 (this is considered medium, and is used for the portrait on the right hand side of the screen where the rest of your party is.) As I’ve mentioned, portrait sizes are different in Icewind Dale. Dimension sizes: This is the tricky part. In MS paint, you can go to resize and skew to see the Horizontal by Vertical pixel size, which is why I personally prefer to use it.Ģ. Due to ease of access, I am using MSPaint for this tutorial. You can save them using literally any editing program. BMP (24-bit bitmaps.) You cannot use jpgs, jpegs, pngs, or anything else. Just like Baldur’s Gate, Icewind Dale portraits use. The rules are similar to Baldur’s Gate however, you will notice that the resolutions for Icewind Dale portraits are different than that of Baldur’s Gate portraits.ġ. Similar to Baldur’s Gate, you can also use custom portraits in Icewind Dale for your characters.
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